Call me crazy, but I really like Flash’s EventDispatcher class – it’s simple, powerful and most of all relatively fast. I felt the need to take EventDispatcher outside of my flash projects to my more advanced C++ ones. This turned out to be quite an easy task. Instead of a boring ‘download code’ link, I [...]
The impossible happened! I actually took some time to clean up and resolve the libellen-libnds collision problems, while also transforming libellen to the traditional library.a file. I also added very primitive background handler – it works, but don’t count on it. Download it HERE. Please remember that the source code and library (and everything inside [...]