The impossible happened! I actually took some time to clean up and resolve the libellen-libnds collision problems, while also transforming libellen to the traditional library.a file. I also added very primitive background handler - it works, but don’t count on it.
Download it HERE.
Please remember that the source code and library (and everything inside the zip [...]
Since I’m not going to do any further development on this (for various reasons), I have decided to release libellen - a sprite handling library for the Nintendo DS, based on libnds.
The library is released under the terms of the WTFPL.
The source and “example” are super documented, and evena Doxyfile is attached if you want [...]
Yes! After the long waiting time, it’s finally out. The lesson covers multiple BGs and scrolling.Lately I got more time to myself, so I’m able to continue on the lesson series.
I hope lesson 4 would help people to see the hardware is not as frightening as they might think it is.
Lesson 4 is located HERE.
Lessons 2 and 3 had been fixed to be compatible with latest devkitARM/libnds release.Lesson 4 should come some time this week. I am sorry it didn’t released earlier, I had a major of RealLife problems, including work and army.
Tileoptimize is a tool that is aimed to size-optimize tiled images for machines with multiple palettes.Although the output is primarily made for GBA and NDS, it could be easily adjusted to output for other machines aswell.The application will quantisize the colors of the image to NxM sized palette of M colors spreaded over N palettes, [...]
Due to some request made, I have decided to throw a quick DLDI support to Tales of Dagur.There’s a known bug that prevents game reset after the "Game over" screen. If anyone finds a fix for that, Please do not hesitate to notify me.Thanks goes to DragonMinded for libfatdragon.
Grab the new binary and source packages [...]
After the release of Dark_Alex’s custom firmware, only wnidows GUIs were created to the popstation converter, so I decided to code my own GUI version.
Click to enlarge
Bare in mind that this is my very first GUI application. Feel free to suggest better ways to use the API.
Download HERE.
A little tool I wrote to aid me in the future of WonderSwan/Color development.gba2wsc converts the output of gfx2gba to a WonderSwan Color compatible graphics.
Source included.
Download here.
Thanks to AlexFili for letting me know the sources for Tales of Dagur did not work with the latest devkitPro.Therefor I have released a fixed version of the source.
For the interested ones, here is a list of what is fixed:
ARM7’s makefile is changed to produce binaries in Thumb mode to reduce the code size to [...]
I got really bored, and SausageBoy challanged me to an obscure platform pong contest - whoever finishes to code a Pong game for a weird platform - wins. We started coding and SausageBoy disappeared. I kept coding my game and finished it.
Result? Pong game for the WonderSwan / Color, with assembly source code.
Download it HERE