LiraNuna's Development Blog
Why wasn’t ToD:C released
Posted on Tuesday 21 August 2007

As you all might have noticed, Tales of Dagur: Coluseum was not released on the neoflash summer coding competition.
There are several reasons that prevented us from release:

  1. The Jim Interpreter used as a scripting engine was full of memory leaks and wasn’t stable for use as a main scripting engine. After weeks of debugging, I simply gave up and switched to Arena, which is working great. I had to re-write most of the scripts to the new language which took me a lot of time.
  2. I was a single coder. Even though I had two of my friends helping me on this project code-wise (DarkEz and strager), they were both missing most of the time for personal reasons.
  3. There was too much to code and test, and I did not have enough testers and helpers on this project, even though I have been asking many times for people who wants to contribute.

All I can offer now are screenshots from the ‘final’ piece which will not be released for you until further notice. I Thank you, DS scene, for your "help" and "support" for this project, that brought it to be what it is now – nothing. I would also like to thank my current team – for their great effort and willingness to push this project to it’s edge when the deadline was approaching even though we knew we had no chance of making it.

Enjoy the screenshots, I hope you now understand what potential this game could have if I got a little more help.

6 Comments for 'Why wasn’t ToD:C released'

    August 22, 2007 | 04:13

    Well, it looks like it could be awesome, and I’d love to help, but I think I’d be more trouble than anything. I’m really just starting to program, but maybe I can help you with ToD V. :P

    August 22, 2007 | 20:31

    I’d love to help, but unfortunately, my programming skills consist of Hello World, and that’s it.
    I’m always open for beta and glitch testing, however.

    August 30, 2007 | 21:15

    woah looks awsome cant wait till its release.

    August 30, 2007 | 23:14

    I could help with the sprites if you want . email me at:
    get rid of the NOSPAM bit.


    November 1, 2007 | 01:21

    i’d love to help. i’m fairly good at programming with C on the DS, can’t do much on the GFX or SFX end though.

    November 1, 2007 | 01:21

    oops, forgot my email.

    forest dot belton at gmail dot com.

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