LiraNuna's Development Blog
Tales of Dagur II recruitment
Posted on Monday, 4 June 2007

I finally got a lot of free time and I’m thinking of getting Tales of Dagur II on track.
Unlike older attempts, this one is going to succeed because of several key members who wants to get ToD II into reality.
Not only that, we also have a basic story and a new RPG engine based on original ToD, but with more powerful features such as event scripting using the TCL scripting language and a great musician called Willow.

What are we missing then?

  • Co-coders – If you want to take a part in extending the existing ToD engine into the new ToD Engine v2
  • Scripters – Convert the story into reality with the TCL scripting language
  • Pixel artists
  • Tool coders – Coding a custom cross platform mapping software and database organizers using wxWidegts
  • Story writers and designers – even though we have a basic story idea and handful of ideas, we still want more!

If you think you can help, hop over #tod2 @ EFnet and/or email me to get more details (see contact page).

LiraNuna @ 18:11
Filed under: General
Lesson 4 is FINALLY out
Posted on Thursday, 29 March 2007

Yes! After the long waiting time, it’s finally out. The lesson covers multiple BGs and scrolling.
Lately I got more time to myself, so I’m able to continue on the lesson series.

I hope lesson 4 would help people to see the hardware is not as frightening as they might think it is.

Lesson 4 is located HERE.

LiraNuna @ 15:17
Filed under: General, Releases
Lessons 2 and 3 fixed
Posted on Monday, 26 March 2007

Lessons 2 and 3 had been fixed to be compatible with latest devkitARM/libnds release.
Lesson 4 should come some time this week. I am sorry it didn’t released earlier, I had a major of RealLife problems, including work and army.

LiraNuna @ 16:23
Filed under: Releases
tileoptimize Released
Posted on Tuesday, 6 March 2007

Tileoptimize is a tool that is aimed to size-optimize tiled images for machines with multiple palettes.
Although the output is primarily made for GBA and NDS, it could be easily adjusted to output for other machines aswell.
The application will quantisize the colors of the image to NxM sized palette of M colors spreaded over N palettes,
resulting a more colorful image in smaller tile size with repeating tile and palette combinations to save size.

Download page is HERE.

LiraNuna @ 15:37
Filed under: Releases
ToD With DLDI Support
Posted on Saturday, 3 March 2007

Due to some request made, I have decided to throw a quick DLDI support to Tales of Dagur.
There’s a known bug that prevents game reset after the "Game over" screen. If anyone finds a fix for that, Please do not hesitate to notify me.
Thanks goes to DragonMinded for libfatdragon.

Grab the new binary and source packages on the ToD Page.

Note about ToD II: ToD II is currently in zombie state because we are missing story. We got one – yes – ONE writer and he’s doing his best. If you want to help and be a part of the ToD II development team, Please contact me or join #ToD2 in EFnet.

LiraNuna @ 2:36
Filed under: Releases
Roundup and a Thanks
Posted on Saturday, 20 January 2007

First of all I would like to send a (belated…) thanks to Headkaze for donating me a Black SwanCrystal and games! I promised him to continue the work on dualSwan to show my appreciation.
Some pictures:


Donated handheld and games

As I promised, and thanks to my friend strager we increased dualSwan’s speed by more then triple the original speed presented in dualSwan 1.2.1!


Click to enlarge

dualSwan 1.3 will be released as soon as we will finish adjusting emulation and fixing I/O bugs. The release will include a DSOrganize plugin corresponding to the release version and changes.


Another thing I’m working on is an isometric height map engine which will soon become a game that will use the DSerial’s accelerometer. I will not reveal any details regarding the game except for a screenshot, and you can try and guess what it will be.

Note: No support for the DSmotion card will be included as I don’t have one to test.

LiraNuna @ 12:29
Filed under: General, Screenshots
GTK PopStation
Posted on Sunday, 7 January 2007

After the release of Dark_Alex’s custom firmware, only wnidows GUIs were created to the popstation converter, so I decided to code my own GUI version.


Click to enlarge


Bare in mind that this is my very first GUI application. Feel free to suggest better ways to use the API.

Download HERE.

LiraNuna @ 4:09
Filed under: Releases
gba2wsc Released
Posted on Friday, 22 December 2006

A little tool I wrote to aid me in the future of WonderSwan/Color development.
gba2wsc converts the output of gfx2gba to a WonderSwan Color compatible graphics.

Source included.

Download here.

LiraNuna @ 19:22
Filed under: Releases
Sue Me
Posted on Monday, 4 December 2006

So some coder made a BlueTooth ‘driver’ and a scripting language to work with the Wii-Remote.
On his application’s site he says:

NOTE! You may not use this software on military bases, or for military purposes, or in Israel (which amounts to the same thing). Violation of the license agreement will be prosecuted. See the readme for the license agreement.

In addition to this, he also adds in the program’s ReadMe:

* You may not export this software to Israel, or use it in Israel (including the occupied territories), until Israel has ended its occupation of the West Bank, Gaza Strip, Lebanon, Syria, and anywhere else it may occupy. If you try to run it in Israel it will give you an error.

Well guess what I did? That’s right. I (being from Israel) used this little application.
Don’t believe me?


That’s what I call, PWND.

 

Now I didn’t see any kind of this "Error" while this program is running in Israel. But if the author wants, he can sue me.

I’m waiting.

LiraNuna @ 12:01
Filed under: General
Ring of death
Posted on Friday, 24 November 2006

:(

:(
All I can say is :(
LiraNuna @ 17:05
Filed under: General