Thanks to AlexFili for letting me know the sources for Tales of Dagur did not work with the latest devkitPro.
Therefor I have released a fixed version of the source.
For the interested ones, here is a list of what is fixed:
- ARM7’s makefile is changed to produce binaries in Thumb mode to reduce the code size to fit the 64k limit.
- The ToD engine had a bug enabling effects before switching to a level. This caused the level handler to crash when loading the first map.
- Fixed a typo on the function itoa()
Download the fixed sources on the ToD Page.
Hey Liran! Nice to see that the tutorials are coming along. I hope you’re going to write something about the 3D hardware and perhaps sound hardware, in the future. And if you need any proofreading, just gimme an e-mail.