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	<title>LiraNuna's Development Blog</title>
	<link>http://www.liranuna.com</link>
	<description>Just another coder</description>
	<lastBuildDate>Fri, 03 Oct 2008 01:12:15 +0000</lastBuildDate>
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		<title>New libellen release</title>
		<description>

The impossible happened! I actually took some time to clean up and resolve the libellen-libnds collision problems, while also transforming libellen to the traditional library.a file. I also added very primitive background handler - it works, but don't count on it.

Download it HERE.

Please remember that the source code and library ...</description>
		<link>http://www.liranuna.com/new-libellen-release/</link>
			</item>
	<item>
		<title>Typesafe assignable enumerations in AS3</title>
		<description>Being a huge C/C++ fan, I had a really hard time switching to AS3 and giving up most of C++'s power features as enumerations.

I was surprised that a programming language that is based on Java and C# doesn't support native enumerations built in the language. After a quick look-up at ...</description>
		<link>http://www.liranuna.com/typesafe-assignable-enumerations-in-as3/</link>
			</item>
	<item>
		<title>Site has moved</title>
		<description>Please update your bookmarks - http://liranuna.drunkencoders.com/ is now http://www.liranuna.com/.

I'm sorry for the lack of recent updates, I have had a lot of RealLife™ problems that kept me away from developing or doing anything other. I will return to homebrew as soon as possible, probably to wii homebrew as the community ...</description>
		<link>http://www.liranuna.com/site-has-moved/</link>
			</item>
	<item>
		<title>libellen - first and final release</title>
		<description>
Since I'm not going to do any further development on this (for various reasons), I have decided to release libellen - a sprite handling library for the Nintendo DS, based on libnds.

The library is released under the terms of the WTFPL.

The source and "example" are super documented, and evena  Doxyfile ...</description>
		<link>http://www.liranuna.com/libellen-first-and-final-release/</link>
			</item>
	<item>
		<title>Nintendo ES (x86 Operating System)</title>
		<description>Seems like Nintendo is developing an open source (?) operating system for Intel based PCs called ES (Which resolves to Nintendo ES - or NES).The project is hosted on the Japanese Source forge and bottom of the page says &#34;Copyright &#169; 2006, 2007 Nintendo Co,. Ltd.&#34;, although the license are ...</description>
		<link>http://www.liranuna.com/nintendo-es-x86-operating-system/</link>
			</item>
	<item>
		<title>Tales of Dagur features on JoyPad</title>
		<description>Tales of Dagur features on a French magazine JoyPad. Thanks to _JSR_ for the scan!
Click to enlarge </description>
		<link>http://www.liranuna.com/tales-of-dagur-features-on-joypad/</link>
			</item>
	<item>
		<title>Why wasn&#8217;t ToD:C released</title>
		<description>
As you all might have noticed, Tales of Dagur: Coluseum was not released on the neoflash summer coding competition.There are several reasons that prevented us from release:

    The Jim Interpreter used as a scripting engine was full of memory leaks and wasn't stable for use as a ...</description>
		<link>http://www.liranuna.com/why-wasnt-todc-released/</link>
			</item>
	<item>
		<title>Lesson 5 released, Lesson 4 fixed</title>
		<description>Lesson 5 had been released, after a long time of inactivity. Lesson 4 was also polished and added a section about converting a background while setting palette information to it's map.Lesson 5 was the last in the series regarding backgrounds, and next lessons will now be about sprites.You can read ...</description>
		<link>http://www.liranuna.com/lesson-5-released-lesson-4-fixed/</link>
			</item>
	<item>
		<title>Tales of Dagur: Colosseum</title>
		<description>I hereby this post, announce on the scheduled release of Tales of Dagur: Colosseum planned for 20th August (NeoFlash Summer 2007 Competition).The game will be a completely playable demonstration of the battle system - based on ALMBS (Aggressive Linear Motion Battle System).Of course we are far from complete, and we ...</description>
		<link>http://www.liranuna.com/tales-of-dagur-colosseum/</link>
			</item>
	<item>
		<title>Tales of Dagur II recruitment</title>
		<description>I finally got a lot of free time and I'm thinking of getting Tales of Dagur II on track.Unlike older attempts, this one is going to succeed because of several key members who wants to get ToD II into reality.Not only that, we also have a basic story and a ...</description>
		<link>http://www.liranuna.com/tales-of-dagur-ii-recruitment/</link>
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