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	<title>LiraNuna's Development Blog &#187; Screenshots</title>
	<atom:link href="http://www.liranuna.com/category/screenshots/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.liranuna.com</link>
	<description>Just another coder</description>
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		<title>Why wasn&#8217;t ToD:C released</title>
		<link>http://www.liranuna.com/why-wasnt-todc-released/</link>
		<comments>http://www.liranuna.com/why-wasnt-todc-released/#comments</comments>
		<pubDate>Tue, 21 Aug 2007 18:44:09 +0000</pubDate>
		<dc:creator>LiraNuna</dc:creator>
				<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Work in prograss]]></category>

		<guid isPermaLink="false">http://liranuna.drunkencoders.com/why-wasnt-todc-released/</guid>
		<description><![CDATA[As you all might have noticed, Tales of Dagur: Coluseum was not released on the neoflash summer coding competition.There are several reasons that prevented us from release: The Jim Interpreter used as a scripting engine was full of memory leaks and wasn&#8217;t stable for use as a main scripting engine. After weeks of debugging, I [...]]]></description>
			<content:encoded><![CDATA[<div align="center"><img alt="" src="http://www.liranuna.com/wordpress/wp-content/uploads/2007/08/todc-title.gif" /></div>
<p>As you all might have noticed, Tales of Dagur: Coluseum was not released on the neoflash summer coding competition.<br />There are several reasons that prevented us from release:</p>
<ol>
<li>The<a href="http://jim.berlios.de/"> Jim Interpreter</a> used as a scripting engine was full of memory leaks and wasn&#8217;t stable for use as a main scripting engine. After weeks of debugging, I simply gave up and switched to <a href="http://www.minimalinux.org/arena/index.html">Arena</a>, which is working great. I had to re-write most of the scripts to the new language which took me a lot of time.</li>
<li>I was a single coder. Even though I had two of my friends helping me on this project code-wise (DarkEz and strager), they were both missing most of the time for personal reasons.</li>
<li>There was too much to code and test, and I did not have enough testers and helpers on this project, even though I have been asking many times for people who wants to contribute.</li>
</ol>
<p>All I can offer now are screenshots from the &#8216;final&#8217; piece which will not be released for you until further notice. I Thank you, DS scene, for your &quot;help&quot; and &quot;support&quot; for this project, that brought it to be what it is now &#8211; nothing. I would also like to thank my current team &#8211; for their great effort and willingness to push this project to it&#8217;s edge when the deadline was approaching even though we knew we had no chance of making it.</p>
<p>Enjoy the screenshots, I hope you now understand what potential this game could have if I got a little more help.</p>
<div align="center"><img alt="" src="http://www.liranuna.com/wordpress/wp-content/uploads/2007/08/todc-ingame.gif" /><img alt="" src="http://www.liranuna.com/wordpress/wp-content/uploads/2007/08/todc-ingame2.gif" /></div>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Tales of Dagur: Colosseum</title>
		<link>http://www.liranuna.com/tales-of-dagur-colosseum/</link>
		<comments>http://www.liranuna.com/tales-of-dagur-colosseum/#comments</comments>
		<pubDate>Sat, 21 Jul 2007 13:19:30 +0000</pubDate>
		<dc:creator>LiraNuna</dc:creator>
				<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Work in prograss]]></category>

		<guid isPermaLink="false">http://liranuna.drunkencoders.com/tales-of-dagur-coliseum/</guid>
		<description><![CDATA[I hereby this post, announce on the scheduled release of Tales of Dagur: Colosseum planned for 20th August (NeoFlash Summer 2007 Competition).The game will be a completely playable demonstration of the battle system &#8211; based on ALMBS (Aggressive Linear Motion Battle System). Of course we are far from complete, and we still need help if [...]]]></description>
			<content:encoded><![CDATA[<p>I hereby this post, announce on the scheduled release of <strong>Tales of Dagur: Colosseum</strong> planned for 20th August (NeoFlash Summer 2007 Competition).<br />The game will be a completely playable demonstration of the battle system &#8211; based on ALMBS (Aggressive Linear Motion Battle System).</p>
<p>Of course we are far from complete, and we still need help if we want to be able to make the game as good as we plan on doing.<br />If you want to help, in any way you think you can, please consider <a href="http://liranuna.drunkencoders.com/contact-me/">contacting me</a> in one way or another. If you want to meet the current development team, or stay updated in the latest of our ideas and suggestions, you are more then welcomed to join #ToD2 over EFnet &#8211; where the team is always active, and releases daily output from nearly every aspect.<br />What we really need currently, is mostly co-coders and story writers.</p>
<p>Just to tease you with what we have currently, I will throw some concept art over your direction:</p>
<div align="center"><a href="http://www.liranuna.com/wordpress/wp-content/uploads/2007/07/concept01.jpg"><img width="267" height="200" border="0" alt="" src="http://www.liranuna.com/wordpress/wp-content/uploads/2007/07/concept01.jpg" /></a><br /><font color="#ffffff">-</font> </div>
<div align="center"><a target="_blank" href="http://www.liranuna.com/wordpress/wp-content/uploads/2007/07/concept02.jpg"><img width="263" height="200" border="0" alt="" src="http://www.liranuna.com/wordpress/wp-content/uploads/2007/07/concept02.jpg" /></a><br /><font color="#ffffff">-</font></p>
<div align="center"><a target="_blank" href="http://www.liranuna.com/wordpress/wp-content/uploads/2007/07/concept03.jpg"><img width="267" height="200" border="0" alt="" src="http://www.liranuna.com/wordpress/wp-content/uploads/2007/07/concept03.jpg" /></a><font size="2"><em><font face="Arial"><font size="1"><br />Click to enlarge</font></font></em></font></div>
<p><font size="2"><em><font face="Arial"><font size="1"><br /></font>Images are copyrighted to <a href="http://pixeljoint.com/p/7478.htm">drZool</a> and the ToD team.<br /></font></em></font></div>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Roundup and a Thanks</title>
		<link>http://www.liranuna.com/roundup-and-a-thanks/</link>
		<comments>http://www.liranuna.com/roundup-and-a-thanks/#comments</comments>
		<pubDate>Sat, 20 Jan 2007 09:29:35 +0000</pubDate>
		<dc:creator>LiraNuna</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Screenshots]]></category>

		<guid isPermaLink="false">http://liranuna.drunkencoders.com/roundup-and-a-thanks/</guid>
		<description><![CDATA[First of all I would like to send a (belated&#8230;) thanks to Headkaze for donating me a Black SwanCrystal and games! I promised him to continue the work on dualSwan to show my appreciation. Some pictures: Donated handheld and games As I promised, and thanks to my friend strager we increased dualSwan&#8217;s speed by more [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">First of all I would like to send a (belated&#8230;) thanks to <a href="http://headkaze.drunkencoders.com/">Headkaze</a> for donating me a Black <a href="http://en.wikipedia.org/wiki/SwanCrystal">SwanCrystal</a> and games! I promised him to continue the work on dualSwan to show my appreciation.<br />
Some pictures:</p>
<div style="text-align: center;"><a href="http://www.liranuna.com/wordpress/wp-content/uploads/2007/01/dscf0005.jpg" target="_blank"><img src="http://www.liranuna.com/wordpress/wp-content/uploads/2007/01/dscf0005-150x150.jpg" border="0" alt="" /></a><a href="http://www.liranuna.com/wordpress/wp-content/uploads/2007/01/dscf0008.jpg" target="_blank"><img src="http://www.liranuna.com/wordpress/wp-content/uploads/2007/01/dscf0008-150x150.jpg" border="0" alt="" /></a><br />
<span style="font-size: xx-small;"><em>Donated handheld and games</em></span></div>
<p style="text-align: left;">As I promised, and thanks to my friend strager we increased dualSwan&#8217;s speed by more then triple the original speed presented in dualSwan 1.2.1!</p>
<div style="text-align: center;"><a href="http://www.liranuna.com/wordpress/wp-content/uploads/2007/01/engacho-dualswan.png" target="_blank"><img src="http://www.liranuna.com/wordpress/wp-content/uploads/2007/01/engacho-dualswan-150x150.png" border="0" alt="" /></a><a href="http://www.liranuna.com/wordpress/wp-content/uploads/2007/01/finalfantasy-dualswan.png" target="_blank"><img src="http://www.liranuna.com/wordpress/wp-content/uploads/2007/01/finalfantasy-dualswan-150x150.png" border="0" alt="" /></a><a href="http://www.liranuna.com/wordpress/wp-content/uploads/2007/01/mrdriller-dualswan.png" target="_blank"><img src="http://www.liranuna.com/wordpress/wp-content/uploads/2007/01/mrdriller-dualswan-150x150.png" border="0" alt="" /></a><br />
<span style="font-size: xx-small;"><em>Click to enlarge</em></span></div>
<p style="text-align: left;">dualSwan 1.3 will be released as soon as we will finish adjusting emulation and fixing I/O bugs. The release will include a <a href="http://www.dragonminded.com/?loc=ndsdev/DSOrganize">DSOrganize</a> plugin corresponding to the release version and changes.</p>
<hr style="text-align: left;" size="2" />
<p style="text-align: left;">Another thing I&#8217;m working on is an isometric height map engine which will soon become a game that will use the DSerial&#8217;s accelerometer. I will not reveal any details regarding the game except for a screenshot, and you can try and guess what it will be.</p>
<p style="text-align: center;">
<div style="text-align: center;"><a href="http://www.liranuna.com/wordpress/wp-content/uploads/2007/01/isoengine.png" target="_blank"><img src="http://www.liranuna.com/wordpress/wp-content/uploads/2007/01/isoengine.png" border="0" alt="" /></a><img class="alignnone size-medium wp-image-765" title="isoengine" src="http://www.liranuna.com/wordpress/wp-content/uploads/2008/07/isoengine.png" alt="" width="128" height="106" /></div>
<p style="text-align: left;">Note: No support for the DSmotion card will be included as I don&#8217;t have one to test.</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>WonderSwan Re-Write</title>
		<link>http://www.liranuna.com/wonderswan-re-write/</link>
		<comments>http://www.liranuna.com/wonderswan-re-write/#comments</comments>
		<pubDate>Mon, 29 May 2006 07:11:54 +0000</pubDate>
		<dc:creator>LiraNuna</dc:creator>
				<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Work in prograss]]></category>

		<guid isPermaLink="false">http://liranuna.drunkencoders.com/?p=26</guid>
		<description><![CDATA[Recently I started re-writing my WonderSwan emulator  WonDerS for the DS, to use the DS&#8217;s HW instead of some crappy framebuffer renderer. I only implemented 4bit tiles for the moment, but the results are amazing! more then 120% speed boost! Here are some screenshots to tease you :D. click to enlarge Look forward for a [...]]]></description>
			<content:encoded><![CDATA[<p>Recently I started re-writing my WonderSwan emulator  WonDerS for the DS, to use the DS&#8217;s HW instead of some crappy framebuffer renderer. I only implemented 4bit tiles for the moment, but the results are amazing! more then 120% speed boost! Here are some screenshots to tease you :D.</p>
<div style="text-align: center;"><a href="http://www.liranuna.com/wordpress/wp-content/uploads/2008/07/wdrsscreen6.png"><img class="alignnone size-medium wp-image-757" style="border: 0pt none;" title="wdrsscreen6" src="http://www.liranuna.com/wordpress/wp-content/uploads/2008/07/wdrsscreen6-200x300.png" alt="" width="120" height="180" /></a><a href="http://www.liranuna.com/wordpress/wp-content/uploads/2008/07/wdrsscreen5.png"><img class="alignnone size-medium wp-image-756" style="border: 0pt none;" title="wdrsscreen5" src="http://www.liranuna.com/wordpress/wp-content/uploads/2008/07/wdrsscreen5-200x300.png" alt="" width="120" height="180" /></a><a href="http://www.liranuna.com/wordpress/wp-content/uploads/2008/07/wdrsscreen4.png"><img class="alignnone size-medium wp-image-755" style="border: 0pt none;" title="wdrsscreen4" src="http://www.liranuna.com/wordpress/wp-content/uploads/2008/07/wdrsscreen4-200x300.png" alt="" width="120" height="180" /></a></div>
<div style="text-align: center;"><a href="http://www.liranuna.com/wordpress/wp-content/uploads/2008/07/wdrsscreen3.png"><img class="alignnone size-medium wp-image-754" style="border: 0pt none;" title="wdrsscreen3" src="http://www.liranuna.com/wordpress/wp-content/uploads/2008/07/wdrsscreen3-200x300.png" alt="" width="120" height="180" /></a><a href="http://www.liranuna.com/wordpress/wp-content/uploads/2008/07/wdrsscreen2.png"><img class="alignnone size-medium wp-image-753" style="border: 0pt none;" title="wdrsscreen2" src="http://www.liranuna.com/wordpress/wp-content/uploads/2008/07/wdrsscreen2-200x300.png" alt="" width="120" height="180" /></a><a href="http://www.liranuna.com/wordpress/wp-content/uploads/2008/07/wdrsscreen1.png"><img class="alignnone size-medium wp-image-752" style="border: 0pt none;" title="wdrsscreen1" src="http://www.liranuna.com/wordpress/wp-content/uploads/2008/07/wdrsscreen1-200x300.png" alt="" width="120" height="180" /></a></div>
<div style="text-align: center;"><em>click to enlarge</em></div>
<p>Look forward for a release soon.</p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Another useless game &#8211; Poke Teh Bunny</title>
		<link>http://www.liranuna.com/another-useless-game-poke-teh-bunny/</link>
		<comments>http://www.liranuna.com/another-useless-game-poke-teh-bunny/#comments</comments>
		<pubDate>Wed, 10 May 2006 20:27:49 +0000</pubDate>
		<dc:creator>LiraNuna</dc:creator>
				<category><![CDATA[Releases]]></category>
		<category><![CDATA[Screenshots]]></category>

		<guid isPermaLink="false">http://liranuna.drunkencoders.com/?p=23</guid>
		<description><![CDATA[click to enlarge Poke the Bunny. Careful! It bites! Download HERE]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.liranuna.com/wordpress/wp-content/uploads/2008/07/poketehbunny.png"><img class="alignnone size-thumbnail" style="border: 0pt none; margin: 0px;" title="poketehbunny" src="http://www.liranuna.com/wordpress/wp-content/uploads/2008/07/poketehbunny-150x150.png" alt="" width="150" height="150" /></a><em><small></small></em></p>
<p style="text-align: center;"><em><small>click to enlarge</small></em></p>
<p style="text-align: left;">Poke the Bunny. Careful! It bites!</p>
<p>Download <a title="Download Binary" href="http://liranuna.drunkencoders.com/?page_id=22">HERE</a></p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
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