The impossible happened! I actually took some time to clean up and resolve the libellen-libnds collision problems, while also transforming libellen to the traditional library.a file. I also added very primitive background handler - it works, but don’t count on it.
Download it HERE.
Please remember that the source code and library (and everything inside the zip [...]
Since I’m not going to do any further development on this (for various reasons), I have decided to release libellen - a sprite handling library for the Nintendo DS, based on libnds.
The library is released under the terms of the WTFPL.
The source and “example” are super documented, and evena Doxyfile is attached if you want [...]