Yes! After the long waiting time, it’s finally out. The lesson covers multiple BGs and scrolling.Lately I got more time to myself, so I’m able to continue on the lesson series. I hope lesson 4 would help people to see the hardware is not as frightening as they might think it is. Lesson 4 is [...]
Lessons 2 and 3 had been fixed to be compatible with latest devkitARM/libnds release.Lesson 4 should come some time this week. I am sorry it didn’t released earlier, I had a major of RealLife problems, including work and army.
Tileoptimize is a tool that is aimed to size-optimize tiled images for machines with multiple palettes.Although the output is primarily made for GBA and NDS, it could be easily adjusted to output for other machines aswell.The application will quantisize the colors of the image to NxM sized palette of M colors spreaded over N palettes, [...]
Due to some request made, I have decided to throw a quick DLDI support to Tales of Dagur.There’s a known bug that prevents game reset after the "Game over" screen. If anyone finds a fix for that, Please do not hesitate to notify me.Thanks goes to DragonMinded for libfatdragon. Grab the new binary and source [...]